import os
import sys
import codecs
from os.path import join

from ulauncher.search.SortedList import SortedList
from ulauncher.api.client.Extension import Extension
from ulauncher.api.client.EventListener import EventListener
from ulauncher.api.shared.event import KeywordQueryEvent, ItemEnterEvent
from ulauncher.api.shared.item.ExtensionResultItem import ExtensionResultItem
from ulauncher.api.shared.action.RenderResultListAction import RenderResultListAction
from ulauncher.api.shared.action.CopyToClipboardAction import CopyToClipboardAction
from ulauncher.api.shared.action.HideWindowAction import HideWindowAction

# Be compatible with both python 2 and 3
if sys.version_info[0] >= 3:
    unichr = chr

FILE_PATH = os.path.dirname(sys.argv[0])

ICON_TEMPLATE = """
<svg  width="100" height="100">
    <text x="50" y="50" dy=".35em" text-anchor="middle" font-family="{font}" font-size="80">{symbol}</text>
</svg>
"""


class UnicodeChar:
    """ Container class for unicode characters
    """

    def __init__(self, name, comment, block, code):
        self.name = name if name != '<control>' else comment
        self.comment = comment
        self.block = block
        self.code = code
        self.character = unichr(int(code, 16))

    def get_search_name(self):
        """ Called by `ulauncher.search.SortedList` to get the string
        that should be used in searches
        """
        return ' '.join([self.character, self.code, self.name, self.comment])


class UnicodeCharExtension(Extension):
    def __init__(self):
        super(UnicodeCharExtension, self).__init__()
        self._load_character_table()
        self.subscribe(KeywordQueryEvent, KeywordQueryEventListener())

    def _load_character_table(self):
        """ Read the data file and load to memory
        """
        self.character_list = []
        with open(join(FILE_PATH, "unicode_list.txt"), "r") as f:
            for line in f.readlines():
                name, comment, code, block = line.strip().split("\t")
                character = UnicodeChar(name, comment, block, code)
                self.character_list.append(character)


class KeywordQueryEventListener(EventListener):
    def on_event(self, event, extension):
        items = []
        arg = event.get_argument()
        if arg:
            result_list = SortedList(arg, min_score=40, limit=10)
            result_list.extend(extension.character_list)
            for char in result_list:
                image_path = get_character_icon(char)
                items.append(
                    ExtensionResultItem(
                        icon=image_path,
                        name=char.name + " - " + char.character,
                        description=char.block + " - " + char.code,
                        on_enter=CopyToClipboardAction(char.character),
                    )
                )
        return RenderResultListAction(items)

def get_character_icon(char):
    """ Check if there is an existing icon for this character and return its path
    or create a new one and return its path.
    """
    path = FILE_PATH + "images/cache/icon_%s.svg" % char.code
    if os.path.isfile(path):
        return path
    return create_character_icon(char)


def create_character_icon(char, font="sans-serif"):
    """ Create an SVG file containing the unicode glyph for char to be used
    as a result icon.

    Note: this could be avoided by providing a gtk.PixBuf without creating a file,
    but ulauncher pickles the returned results, so it doesn't work currently.
    """
    icon = ICON_TEMPLATE.replace("{symbol}", char.character).replace("{font}", font)
    with codecs.open(
        os.path.join(FILE_PATH, "images/cache/icon_%s.svg" % char.code), "w", "utf-8"
    ) as target:
        target.write(icon)
    return os.path.join(FILE_PATH, "images/cache/icon_%s.svg" % char.code)


if __name__ == "__main__":
    UnicodeCharExtension().run()