ulauncher-symbol/main.py
Ivan Boothe 67bf4bce73 No more ALL CAPS
Signed-off-by: Ivan Boothe <ivan@rootwork.org>
2021-10-25 18:53:28 -07:00

119 lines
4.2 KiB
Python

import os
import sys
import codecs
from os.path import join
from ulauncher.search.SortedList import SortedList
from ulauncher.api.client.Extension import Extension
from ulauncher.api.client.EventListener import EventListener
from ulauncher.api.shared.event import KeywordQueryEvent, ItemEnterEvent
from ulauncher.api.shared.item.ExtensionResultItem import ExtensionResultItem
from ulauncher.api.shared.action.RenderResultListAction import RenderResultListAction
from ulauncher.api.shared.action.CopyToClipboardAction import CopyToClipboardAction
from ulauncher.api.shared.action.HideWindowAction import HideWindowAction
# Be compatible with both python 2 and 3
if sys.version_info[0] >= 3:
unichr = chr
FILE_PATH = os.path.dirname(sys.argv[0])
ICON_TEMPLATE = """
<svg width="100" height="100" xmlns="http://www.w3.org/2000/svg">
<circle cx="50" cy="50" r="50" fill="white" />
<text x="50" y="50" dy=".35em" text-anchor="middle" font-family="{font}" font-size="60">{symbol}</text>
</svg>
"""
class UnicodeChar:
""" Container class for unicode characters
"""
def __init__(self, name, comment, block, code):
self.name = name if name != '<control>' else comment
self.comment = comment
self.block = block
self.code = code
self.character = unichr(int(code, 16))
def get_search_name(self):
""" Called by `ulauncher.search.SortedList` to get the string
that should be used in searches
"""
return ' '.join([self.character, self.code, self.name, self.comment])
class UnicodeCharExtension(Extension):
def __init__(self):
super(UnicodeCharExtension, self).__init__()
check_cache_dir()
self._load_character_table()
self.subscribe(KeywordQueryEvent, KeywordQueryEventListener())
def _load_character_table(self):
""" Read the data file and load to memory
"""
self.character_list = []
with open(join(FILE_PATH, "unicode_list.txt"), "r") as f:
for line in f.readlines():
name, comment, code, block = line.strip().split("\t")
character = UnicodeChar(name, comment, block, code)
self.character_list.append(character)
class KeywordQueryEventListener(EventListener):
def on_event(self, event, extension):
items = []
arg = event.get_argument()
if arg:
result_list = SortedList(arg, min_score=40, limit=10)
result_list.extend(extension.character_list)
for char in result_list:
image_path = get_character_icon(char)
items.append(
ExtensionResultItem(
icon=image_path,
name=char.name.capitalize() + " - " + char.character,
description=char.block + " - " + char.code,
on_enter=CopyToClipboardAction(char.character),
)
)
return RenderResultListAction(items)
def get_character_icon(char):
""" Check if there is an existing icon for this character and return its path
or create a new one and return its path.
"""
path = FILE_PATH + "images/cache/icon_%s.svg" % char.code
if os.path.isfile(path):
return path
return create_character_icon(char)
def create_character_icon(char, font="sans-serif"):
""" Create an SVG file containing the unicode glyph for char to be used
as a result icon.
Note: this could be avoided by providing a gtk.PixBuf without creating a file,
but ulauncher pickles the returned results, so it doesn't work currently.
"""
icon = ICON_TEMPLATE.replace("{symbol}", char.character).replace("{font}", font)
with codecs.open(
os.path.join(FILE_PATH, "images/cache/icon_%s.svg" % char.code), "w", "utf-8"
) as target:
target.write(icon)
return os.path.join(FILE_PATH, "images/cache/icon_%s.svg" % char.code)
def check_cache_dir(path="images/cache"):
""" Check if the cache directory exists and if not create it.
"""
path = os.path.join(FILE_PATH, path)
if not os.path.isdir(path):
os.mkdir(path)
if __name__ == "__main__":
UnicodeCharExtension().run()