screeps-online/role.wallrepairer.js
2019-11-29 15:19:38 +01:00

80 lines
2.7 KiB
JavaScript

var idler = require('idle.base');
var harvester = require('energy.harvest');
var collector = require('energy.storage');
var get_target = function(creep) {
var walls = creep.room.find(FIND_STRUCTURES, {
filter: (s) => s.structureType == STRUCTURE_WALL && s.hits < s.hitsMax
});
for(var i = 0.0001; i < 1; i += 0.0001) {
for(var wall of walls) {
if ((wall.hits / wall.hitsMax) < i) {
return wall;
}
}
}
return null;
}
var roleRepairer = {
get_target: get_target,
/**
@param {Creep} creep
@param {int} behaviourLevel
**/
run: function(creep, behaviourLevel) {
switch (creep.memory.state) {
case "idle":
idler.do_idle(creep);
if (get_target(creep)){
// If there are any buildings to repair, switch back to the repair state
idler.clear_idle(creep);
creep.memory.state = "repair_structure";
creep.say("Repairing...");
}
if (creep.store.getFreeCapacity() > 0) {
// If we are not full with energy, switch to the get_energy state
idler.clear_idle(creep);
creep.memory.state = "get_energy";
creep.say('Reloading...');
}
break;
case "repair_structure":
var closestDamagedStructure = get_target(creep);
if(closestDamagedStructure) {
if (creep.repair(closestDamagedStructure) == ERR_NOT_IN_RANGE) {
creep.moveTo(closestDamagedStructure, {visualizePathStyle: {stroke: '#FF9999'}});
}
} else {
// Else, go idle
creep.memory.state = "idle";
creep.say('Idling...');
}
if (creep.store.getUsedCapacity() == 0) {
// If we are out of energy, get more!
creep.memory.state = "get_energy";
creep.say('Reloading...');
}
break;
case "get_energy":
var energy_source;
if(behaviourLevel >= 2) {
energy_source = collector;
} else {
energy_source = harvester;
}
energy_source.do_collect(creep, "repair_structure", "Repairing...");
break;
default:
creep.memory.state = "repair_structure";
creep.say('Repairing...');
}
}
};
module.exports = roleRepairer;